New in 9.75Radiation Causes Radio Static -
Add static to the Pip-Boy radio when in an irradiated area.Characters Accumulate Rads -
Allow radiation to affect Characters, not just Creatures and Player.Dialog Menu Debugging -
Show topic editor ID next to topics in the dialog menu.Show Mod Name in Perk Descriptions – add Pip-Boy support
Sort Perk Menu - Add Mod Index Sorting
Auto-Pause After Loading - prevent auto-pause in first few minutes of a new game
Barter Buy Sell Flags - Removed Misc requirement for caravan cards
Remember Weapon Ammo – improved compatibility with scripted ammo equips
Running Costs AP - fix sneak AP settings being inverted
**Vanilla Bug Fixes:**
- Fixed death animations not playing in certain cases (thanks WallSoGB)
- Restore/fix stairs flag for Havok materials (thanks WallSoGB)
- Fix crash when AI Process is null in GetOffersServicesNow (thanks WallSoGB)
- Fixed doors auto-unlocking for the player when trespassing (thanks WallSoGB)
- Fixed player's ragdoll controller not updating in first person (thanks WallSoGB)
- Fixed teleport doors leading to the same cell not functioning (thanks WallSoGB)
- Fix for missing exterior door setting in new games
- Make ToggleDetection affect mines
- Show name in GetCurrentAIProcedure and GetCurrentAIPackage
- Prevent a use-after-free crash when the Pip-Boy repair menu is open while inventory is refreshed
New in 9.70Restore Locked Door Sound -
Restore the unused 'DRSLocked' sound when activating doors you cannot openRepair Items Preview - fix button text being incorrect when using 'Show Weapon Repair Kits in Repair Menu'.
Use Weapon Repair Kits in Repair Menu - fixed repair item not displaying, fixed non-repair items appearing when "Prevent Repair when not at workbench" is active.
WASD Menus - Use scroll wheel to navigate in LoveTesterMenu/SPECIALBookMenu review screens, and support scroll wheel input when hovering over numbers.
Jumping Costs AP – Check if the player is in danger instead of in combat to align with Running Costs AP.
Custom Num SPECIAL Points - Fix points being set to 0 when iNumSpecial is below 12.
AddItem Uses Message Icon - use glow icon.
Auto Read Notes - only show if player can use PipBoy.
Remove setting for AddItem refreshing the inventory when called on the player, enable it by default, and add support for AddItemHealthPercent.
Fix Lock command not allowing 0 (Very Easy) as a value, and show the textual lock level.
Fix a vanilla bug where fCombatItemBuffTimer (45s) was used instead of fCombatItemRestoreTimer (3s) when checking NPC inventories for health items (thanks, Wall).
**New in 9.65**Don't Open Doors After Lockpicking -
Prevent doors from auto-opening after lockpickingNo Skip Dialog -
Prevent click to skip dialogueBarter Obeys Buy/Sell Flags - make stimpaks ignore chem buy/sell flag.
Hold Breath - make Activate key hold breath optional.
LevelUp Scrollwheel Support - support reallocating SPECIAL points.
LevelUp Scrollwheel Support - Fix level-up scroll not working unless hovering the + and - icons (regression in 5.45).
Use Weapon Repair Kits in the Repair Menu
- Allow using repair kits even if repairs require weapon skill
- Show the repair target
- Fix menu not closing
- Prevent clicking weapons that do not affect weapon durability
If bImprovedAutosave is disabled, SaveManager disables reload, create, and incremental hotkeys.
Hide Read Notes - fix incompatibility with Cache Quest and Note Menu
Fixed a bug where using arrow keys to modify a hovered stat in the CharGenMenu would incorrectly select a different tile.
Fix player healing from HealRate occurring twice as fast while waiting.
Fixed a crash occurring when actors attempt to path to teleport doors that no longer exist after mods are uninstalled.
New in 9.60Hostiles Prioritize Player -
Make hostiles prefer targeting the player instead of companionsxNVSE 6.3.0 is now requiredRunning Costs AP - Add Sneak Values.
Movement Penalties - increase automatic weapon fire rate.
Quick Use - make controller aiming quick use optional.
HUD Weapon Label - fix label showing on holster.
Power Attack If Blocking - fix double attacks when using 'Only If Blocking' with non-unarmed.
Show Mod Name In Perk Descriptions - doubles max description length and fixes crash when limit is reached.
Zoomable Scopes - fixed DPAD ammo swap.
Use Repair Kits in Repair Menu
- Fix menu not closing when weapon is fully repaired.
- Fixed menu closing when using a repair kit (regression in 9.55).
- Fix repair kits not restoring sufficient durability if a weapon was used for repair first.
Fix default ammo type not equipping for hotkeyed weapons if they previously had an alternate ammo type.
Workaround crash related to backpacks (regression in 9.40).
Add Command StewieGetValue (alias StewVal) for querying Tweaks' values.
e.g. string_var sGrenadeSound = StewVal "sSoundName:Cookable Grenades"
if eval StewieGetValue "bJumpWhileAiming:Tweaks" etc.
Fix vanilla crash if perk descriptions are too long - truncate them instead.
Fix vanilla IsUsingAutomaticWeapon not resetting if attack is held.
Fix throwable weapons spinning weirdly.
New in 9.55Hide Crosshair While Reloading -
Hide the vanilla crosshair while reloadingReplace Pause Menu Help Button with Console -
Replace the pause menu 'Help' button with a button to open the console.Auto-Read Notes -
Auto-open the note menu upon obtaining notesHUD Weapon Label - Allows customizing fade in/out/display durations, and optionally instantly shows name changes.
Luck Doesn't Affect Gambling – Make Luck Skill Configurable.
Adjustable Scope Zoom - Add Controller Support
Power Attack If Blocking - add option to prevent power attacks if not blocking.
Tweaks Menu - Added Shift/Alt + Enter to cycle filter mode.
Disable Fast Travel - Fix Incompatibility with Selectable Companions
Barter Affects Repair Costs - Allows repairing items with zero value.
Subtitles Show Actor Names - Hide Whitespace-Only Subtitles.
Notes Show In Separate Menu - Fix selected icon not showing on Holotapes.
Use Repair Kits In Repair Menu – prevent repairing with weapons when the button is disabled.
Hide Cursor In Dialog - show cursor if another menu is visible.
Hide 'No Recurring Challenges' as it causes unexpected behavior when gaining perks and was a niche request.
Fixed skill not capped at 100 for explosive damage.
Fix weapon ##NifRound not culling in first person when player has no ammo (e.g. the FatMan) - thanks WallSoGB.
Suppress console logs for IsImageSpaceActive and PlayerSpellBook unless triggered from the console.
Prevent Auto-Vanity mode if first-person special idles are playing.
Prevent controller from moving caravan menu while console is open.
Make RB click in console instead of the Activate bind.
Add DPAD Up/Down to scroll console input history, Right Stick to scroll console output, A to submit a command, and B to close the console.
New in 9.50VATS Stop Following Dead Targets -
Stop rotating to follow targets once they are deadVATS Throwables Use Target Visibility -
Scale thrown (non-grenade) hit percentages based on body part visibilityArmor Condition Label - add option to copy Weapon label X position.
Hacking Improved - Add option to retain matching characters when removing guesses.
Fix crash when picking up a thrown weapon with Retrievable Throwable Reborn (regression in 9.41).
Fix rare vanilla crash when using aid items from the companion wheel, and when some refs have no cell.
Since 8.70Significant internal changes and improvements, and separated configuration for various features.
Manual Reload + Remember Weapon Ammo Smooth True Iron SightsFaster Start MenuJump While AimingCompass Height IndicatorSave Manager**Faster Sleep Wait** → **Fast Forward / Skip Wait**Double JumpWASD MenusMenu SearchCookable GrenadesInline Functions