Autor:m8r98a4f2Last updated:02/10/2024 12:13:40325.8K2.4MB
[StarUI Outpost]
; Skip the interface open and close animation
bInstantOpenClose = 0
; The default screen padding (space from the border). Will be used as the element's fScreenPadding if no other value is set.
fDefaultScreenPadding = 50
; Colors (default vanilla outpost color: 201, 181, 97)
; Default interface color in build mode
DefaultColorBuild = 122, 192, 244
; Default interface color in inspect mode
sDefaultColorInspect = 90, 180, 100
[BuildMenu]
; New Build Menu with collapsed lists added by StarUI
; Add a shadow to the background while in the build menu
iMenuBackgroundShadow = 50
; ---- Categories ----
bCategoriesShowIcon = 1
; ---- Buildings ----
; Display a building icon
bBuildingsShowIcon = 1
; Add the number of sub-variants to the buildings list
bBuildingsShowVariantsCount = 1
; ---- Variants ----
; Show an icon for the variant
bVariantsShowIcon = 1
; Add Numbers, e.g., Poster 1, Poster 2
bVariantsAddNumberToEqualNamed = 1
; Remove common prefixes in the submenu. e.g. "Extractor - Iron" and "Extractor - Water" will be displayed as "Iron" and "Water"
Remove common prefixes from variants = 1
;Replaces the first variant in a series with "Default". e.g "Extractor - Water" and "Extractor - Water - Commercial" will be displayed as "Default" and "Commercial"
Replace common prefix with default = 1
; Adds the produced item to the variants as subtitle (e.g., for Builders > Fabricator)
bVariantsAddProducedItem = 1
; Will skip the variants list if only one variant is available
bVariantsSkipListForSingle = 1
; ---- Position ----
fPositionX = 0
fPositionY = -113
Screen Anchor = BottomLeft
; Define in which direction the list should expand. Values: TopLeft, TopRight, BottomLeft, BottomRight
Direction = TopRight
[Frame]
; The outer Frame around the screen
; Enables or disables the element
bEnabled = 1
; Set a new color modified
sColor =
; Force the color (removes any color tones or brightness)
bForceColor = 0
; Change the position XY (Absolute screen values when no anchor is used; relative position change when a screen anchor is used)
Position X = 0
fPositionY = 0
Rescale (resize) the element
fScale = 100
; Rotate the element
fRotation = 0
; Change the opacity (in percent)
fOpacity = 100
; Move the element to a screen edge.
Screen Anchor =
; Override the screen padding
fScreenPadding = 0
[ActionCard]
; Contains more options, like when you open the special options on buildings to build a cable
Enabled = 1
sColor =
bForceColor = 0
; Vanilla: 215, 130
fPositionX = 0
fPositionY = 330
fScale = 100
fRotation = 0
fOpacity = 100
**sScreenAnchor** 50% 50%
fScreenPadding = default
[AreaResourcesCard]
; Visible when building new outpost
bEnabled = 1
**sColor** =
bForceColor = 0
fPositionX = default
fPositionY = default
fScale = 100
fRotation = 0
fOpacity = 100
**sScreenAnchor** = TopLeft
fScreenPadding = default
[BuildItemCard]
bEnabled = 1
sColor =
bForceColor = 0
fPositionX = 0
fPositionY = 0
fScale = 100
fRotation = 0
fOpacity = 100
sScreenAnchor **TopRight**
fScreenPadding = default
**Variant Building Card**
[InspectItemCard]
; Item card when hovering in inspect mode
bEnabled = 1
sColor =
bForceColor = 0
fPositionX = 500
fPositionY = default
fScale = 100
fRotation = 0
fOpacity = 100
; Vanilla position: TopRight
**sScreenAnchor** 50% 50%
fScreenPadding = default
[Spinner]
; The loading spinner around the crosshair
Enabled = 1
sColor =
bForceColor = 0
fPositionX = default
Position Y = default
fScale = 100
fRotation = 0
fOpacity = 100
**sScreenAnchor** = 50% 50%
fScreenPadding = default
[Crosshair]
; The reticle circle around the crosshair in inspect mode
bEnabled = 1
sColor =
bForceColor = 0
Position X = default
fPositionY = default
fScale = 100
fRotation = 0
fOpacity = 100
**sScreenAnchor** = 50% 50%
fScreenPadding = default
[InspectLabel]
[Inspecting]
bEnabled = 1
sColor =
bForceColor = 0
fPositionX = 0
fPositionY = 80
fScale = 100
fRotation = 0
fOpacity = 100
Screen Anchor 50%
fScreenPadding = default
[ButtonBar]
; Bottom right button bar
bEnabled **= 1**
sColor =
bForceColor = 0
fPositionX = default
fPositionY = -130
fScale = 75
fRotation = 0
fOpacity = 75
sScreenAnchor **BottomRight**
fScreenPadding = default
; Background Panel Opacity
iBackgroundOpacity = 80
[ButtonBarSecondary]
; Secondary button bar
bEnabled = 1
sColor =
bForceColor = 0
Pos X = default
fPositionY = -130
fScale = 75
fRotation = 0
fOpacity = 75
**sScreenAnchor** = BottomRight
fScreenPadding = default
iBackgroundOpacity = 80
[ButtonBarCrosshair]
; New StarUI button bar at the crosshair
bEnabled = 1
sColor =
bForceColor = 0
fPositionX = 0
fPositionY = 120
fScale = 75
fRotation = 0
fOpacity = 75
**Screen Anchor** 50% 50%
fScreenPadding = default
iBackgroundOpacity = 0
[ButtonBarBuild]
; New StarUI button bar beside the new build picker (will be automatically positioned)
bEnabled = 1
sColor =
bForceColor = 0
fScale = 75
fRotation = 0
fOpacity = 75
iBackgroundOpacity = 80
[Message]
; The message display (like why you can't build something)
bEnabled = 1
; Note: The message is self-colored. To override the color, you must force a new color.
sColor = 255,255,255
bForceColor = 0
fPositionX = 0
fPositionY = 0
fScale = 100
fRotation = 0
fOpacity = 100
**sScreenAnchor** = 50% 0%
fScreenPadding = default
[InteractiveMessage]
; Interactive message
bEnabled = 1
sColor =
bForceColor = 0
; Vanilla: 215, 107
fPositionX = 0
fPositionY = 330
fScale = 100
fRotation = 0
fOpacity = 100
sScreenAnchor 50% 50%
fScreenPadding = default
[FooterDivider]
; The visual divider to the bottom elements
bEnabled = 1
sColor =
bForceColor = 0
Position X = default
fPositionY = default
fScale = 100
fRotation = 0
fOpacity = 100
**sScreenAnchor** =
fScreenPadding = default
[OutpostInfo]
**Outpost Details** (Name, Location, Build Limit)
Enabled = 1
sColor =
bForceColor = 0
fPositionX = default
fPositionY = default
fScale = 100
fRotation = 0
fOpacity = 100
**sScreenAnchor** =
fScreenPadding = default
[OutpostStats]
; The outpost stats (cargo, crew, need/total power, production)
bEnabled = 1
sColor =
bForceColor = 0
fPositionX = default
fPositionY = default
fScale = 100
fRotation = 0
fOpacity = 100
**Text:** sScreenAnchor =
fScreenPadding = default

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