Autor:m8r98a4f2Last updated:10/09/2026 00:52:00415.3K2.7MB
[StarUI Workbench]
; =======================================
; Configuration file for StarUI Workbench
; =======================================
;
; Allows you to configure StarUI Workbench
;
; Some general notes and tips:
;
; Position
;
; The position is specified based on a 1920x1080 layer. If you have another resolution, it will
; automatically transformed into the position on your monitor.
;
; Color
; -----
; The colors are specified as "red, green, blue(, alpha)" where alpha is optional.
; RGB values are from 0 to 255. Alpha is from 0 to 100 (percent).
;
; Examples:
;black is "0, 0, 0"
;white is "255, 255, 255"
;red is "255, 0, 0"
;blue is "0, 0, 255"
; Color tip: Use any common RGB color picker online to find your values!
;
; Tips
; ------------
; * You can edit this file while the game is running. A simple quick-save/quick-load should
;Load the new configuration!
; * Copy this file and rename the copy to "StarUI Workbench.ini". Then change your settings in the
;new file. The new file won't be overwritten by mod updates!
;=========
; Generic
;=========
; This defines the main color for each workbench.
The color set here will be used for all interface parts of the workbench.
; Note: You can specify separate colors for each interface part in the layout file.
; (Create new layout files for each workbench if you'd like to color the parts for each workbench type separately)
; Weapon workbench color (default: 179, 85, 44)
WeaponsBenchColor = 179, 85, 44
; Armor workbench color (default: 149, 153, 123)
ArmorBenchColor = 149, 153, 123
; Industrial workbench color (default: 37, 164, 186)
Industrial Bench Color = 37, 164, 186
; Food workbench color (default: 64, 144, 86)
FoodBenchColor = 64, 144, 86
; Drugs workbench color (default: 183, 183, 183)
sDrugsBenchColor = 183, 183, 183
; Enable dark mode. You can adjust the strength in percentage.
; Default: 0. Recommended value for dark mode: 50
iDarkMode = 0
; Instant open/close animation (Note: This won't disable the character animation)
Instant Open/Close Animation = 0
Instant open/close for confirmation popup (defaults to main instant open/close - remove ";" to define a different setting)
;bConfirmPopupInstantOpenCloseAnimation = 1
; Fonts
; Available fonts:
; 0 Default ("NB Architekt")
; 1 NB Architect Light
; 2 NB Architect
; 3 NB Grotesk R Semibold
; 4 NB Grotesk R Bold
; 5 Arial (Contains only ASCII characters for EN)
; 6 Consolas (Contains only ASCII characters for EN)
iUseFont = 0
;==============
; Generic list
;==============
; List margin (outside)
iListMargin = 10
; List entry height
iListEntryHeight = 31
; List entry font size
iListEntryFontSize = 20
; Left and right padding of list cells
iListEntryPadding = 8
; Should the sub-lists be positioned a bit to the right-bottom? (disabled if your layout has specific positions for the sub-lists)
bSubListsStackEffect = 0
; Show tracking icon (for trackable items, e.g. craftables or in weapons/armor mod list)
Show Tracking Icon = 1
; Max craftable amount (Vanilla: 99)
iMaxCraftableAmount = 999
; Default column width for additional columns
iColWidthDefault = 80
;========================================================
; Craftables list (food, drugs and industrial workbench)
;========================================================
; Additional list columns (limited columns, see below)
; Available columns: COSTS_TEXT, COSTS_ICONS, MAX_CRAFTABLE, MASS, VALUE, TYPE (only for drugs)
; Columns for the industrial workbench
IndustrialBenchInvListColumns = COSTS_ICONS, MAX_CRAFTABLE, MASS, VALUE
Columns for the food workbench
FoodBenchInvListColumns = COSTS_ICONS, MAX_CRAFTABLE, MASS, VALUE
; Columns for the drugs workbench
DrugsBenchInvListColumns = TYPE, COSTS_ICONS, MAX_CRAFTABLE, TREATMENT, MASS, VALUE
; Column widths - define individual column widths for any column you like - define more in the schema iColWidth[COLNAME]... (e.g. for DMG iColWidthDMG)
COSTS_TEXT = 400
iColWidthCOSTS_ICONS = 220
iColWidthTYPE = 120
iColWidthMAX = 60
;=============================================
; Inventory list (weapon and armor workbench)
;=============================================
; Show tag icon for item (in items list)
Show Item Tag Icon = 1
; Use the bench native item icons (instead of StarUI sorting tag icons)
UseVanillaItemIcons = 0
; Use colored item icons (only for StarUI item sorting tags)
ItemTagColored = 1
; Add a favorite item icon to weapons in quickslots
Show Fav Icon = 1
; Color weapon and armor by their rarity
ShowRarityColors = 1
; Additional inventory list columns (all inventory columns available - for a list of available columns see the end of this file)
; Columns for the weapon workbench
WeaponBenchInvListColumns = DAMAGE, DPS, MASS, VALUE, WMODS
; Columns for the armor workbench
ArmorBenchInvListColumns = PHYS, ENGY, EM, ATHERMAL, AAIRBORNE, ACORROSIVE, ARADIATION, MASS, VALUE
; Column widths - define individual column widths for any column you like - define more in the schema iColWidth[COLNAME]... (e.g. for DMG iColWidthDMG)
iColWidthAMMO = 135
iColWidthRARITY = 110
iColWidthWMANUFACTURER = 200
iColWidthDAMAGES = 150
iColWidthPHYS = 50
iColWidthENGY = 50
iColWidthEM = 50
iColWidthRESISTANCES = 225
iColWidthATHERMAL = 50
iColWidthAAIRBORNE = 50
iColWidthACORROSIVE = 50
iColWidthARADIATION = 50
;========================================
; Mods list (weapon and armor workbench)
;========================================
; Add install tag (Shows installed, craftable and components/skill/perk missing status)
bModListAddInstallTag = 1
; Add columns to show the difference to the installed mod
Show difference columns = 1
; Width of difference columns
iDiffColWidth = 80
; Allowed difference columns
bDiffColValue = 1
DiffColMass = 1
Physical Damage Difference Color = 0
bDiffColDamageEM = 0
bDiffColDamageEnergy = 0
DiffColDamageSum = 1
bDiffColDPS = 0
bDiffColAmmoType = 1
bDiffColAmmoCapacity = 1
bDiffColRateOfFire = 1
Difficulty Color Range = 1
DiffColAccuracy = 1
Thermal Resistance Difference = 1
Airborne Resistance Difference = 1
Corrosive Resistance Difference = 1
Radiation Resistance Diff = 1
; ==================
; Workbench layout
; ==================
; You can easily switch the layout for each workbench.
; This mod comes with three presets, but you can define as many as you like!
; The workbench layout file is located at Data\Interface\Workbench Layout\{Layout Name}.ini
; Pre-defined layouts:
;Vanilla - Just as you know it from the vanilla game.
;Vanilla Extended - Just as you know it from the vanilla game, but slightly improved.
;Hoarder - For the people who like lists more than 3D. A big list and a small item preview. Item card and 3D preview on the left and cost panel on the right.
;Hoarder Alternate - Like Hoarder layout, but with list on the left side and preview, item card and cost panel on the right.
; Note: The Hoarder layouts aren't suitable for weapon and armor bench (the item card can clip and the mod description is placed below the list)
[Layout]
Weapons Vanilla Extended
Armor = Vanilla Extended
Industrial Hoarder
Food Hoarder
Drugs Hoarder
; ========================
; Doc: Available columns
; =======================
; AMMO - Show used ammo type
; AMMO_ROUNDS - Show available rounds for ammo type
; DR - Damage Resistance
; DMG - Weapon damage
; DPS - Weapon damage per second (Burst DPS, so without reload-time)
; FAV - Shows your favorite assignment number
; MASS - Weight
; MASS_STACK - Weight per stack
; RARITY - Shows the rarity of the item (rare, epic, legendary for weapon/apparel and common, uncommon, rare,... for other items)
; VALUE - VALUE
; VALUE_STACK - Value per stack
; VPM - Value / Mass
; Weapon details columns
; WMANUFACTURER - Shows the manufacturer of the weapon
; WACC - Weapon accuracy
; WBASENAME - Shows the base name of the weapon (e.g. Eon, Grendel, Maelstrom,...)
; WMAG - Weapon ammo capacity
; WMODS - Weapon mod slots ( used / max )
; WRANGE - Weapon range
; WROF - Weapon rate of fire (ranged) / Attack speed (melee)
; WTYPE - Weapon Type
; Detail columns for armor
; RESISTANCES - Combined column for all three primary resistances
; ATHERMAL - Armor thermal
; ACORROSIVE - Armor corrosive
; AIRBORNE - Armor airborne
; ARADIATION - Armor radiation
; Detail columns for Damage
; DAMAGES - Combined column for all three primary damage types
; PHYS - Weapon physical damage / Armor physical resistance
; ENGY - Weapon Energy Damage / Armor Energy Resistance
; EM - Weapon EM damage / Armor EM resistance
; ELEC - Weapon electrical damage / Armor electrical resistance [Currently unused in the game]
; ==================
; Workbench layout
; ==================
; Note: Re-layouting and re-coloring separate parts can have side-effects and any animations probably won't look as intended.
; Please make sure your settings are working as expected before using it.
; If you like to re-position an interface part remove the ";" before position to set new values
[Background]
; Color of the background. Note: Add an alpha value to make the color more transparent (e.g.: 255, 255, 255, 25 for 25% alpha)
sColor =
[MenuBanner]
; The item card which displays the item stats (normal position left)
Enabled = 1
sColor =
; Re-position interface part - default position: 49.7, 55.2
;fPositionX = 49.7
;fPositionY = 55.2
Scale = 100
Rotation = 0
[ItemCard]
; The item card which displays the item stats (normal position left)
Enabled = 1
Color =
; Re-position interface part - default position: 111.8, 55.95
;fPositionX = 111.8
PositionY = 234
fScale = 100
Rotation = 0
; Adjust the background height of the item card (Default: 926)
; WARNING: The content WON'T be adjusted. So only use this on benches where there isn't a long item card or you can live with clipping text.
Crop Height 606
[InvList]
; The inventory list (normal position bottom center)
Color =
; Re-position interface part - default position: 499.45, 552.9
fPositionX = 489.45
fPositionY = 56
fWidth = 1000
Height = 925
fScale = 100
Rotation = 0
[SlotsList]
; The slot list (normal position bottom center)
; If no color is assigned, the InvList color is used
sColor =
; Re-position interface part - default position: 514.45, 574.9
; If position is unassigned this list will assign it-self to the InvList
;fPositionX = 514.45
;fPositionY = 574.9
; If height/width is unassigned, it will use the InvList size
;fWidth = 980
;fHeight = 427
fScale = 100
fRotation = 0
[ModsList]
; The mods list (normal position bottom center)
; If no color is assigned, the InvList color is used
Color =
; Re-position interface part - default position: 529.45, 596.9
; If position is unassigned this list will assign it-self to the InvList
;fPositionX = 529.45
;fPositionY = 596.9
; If height/width is unassigned, it will use the InvList size
;fWidth = 980
;fHeight = 427
fScale = 100
fRotation = 0
[CostDisplay]
; The panel which displays the cost, required skills/research and the craft button (normal position right)
Enabled = 1
sColor =
; Reposition interface part - default position: 1511, 55.4
;fPositionX = 1511
PositionY = 54.5
fScale = 100
fRotation = 0
[ConfirmPopup]
; Confirm popup on crafting (normal position centered)
Enabled = 1
sColor =
; Re-position interface part - default position: 613.5, 240.55
;fPositionX = 613.5
;fPositionY = 240.55
fScale = 100
Rotation = 0
[ItemPreview]
; The item preview showing the 3D preview of the item (normal position top)
Enabled = 1
sColor =
; Re-position interface part - default position: 490, 55.4
fPositionX = 110
;fPositionY = 823
PositionY = 55
Scale = 36.05
[Description]
; Displays the description of the current mod (normal position below item preview)
Enabled = 1
sColor =
; Re-position interface part - default position: 490, 441.2
;fPositionX = 290
PositionY = 975
fScale = 100
Rotation = 0
[Messages]
; Displays messages (normal position below item preview)
Enabled = 1
sColor =
; Re-position interface part - default position: 492, 417
;fPositionX = 492
PositionY = 995
fScale = 100
Rotation = 0
[ButtonBar]
; The button bar displays the keys/buttons for the current actions (normal position at the bottom right)
Enabled = 1
Color =
; Re-position interface part - default position: 1865.85, 1017.9
;fPositionX = 1865.85
;fPositionY = 1017.9
fScale = 100
0 = 0

Download Mods For Free
Install LagoFast, start Starfield and play with the mods you love.