Performance Engine Tweaks (Incl Clean Visuals)

Autor:VercadiLast updated:02/09/2026 23:08:373050KB

The Blood of Dawnwalker Performance Engine Tweaks (Incl Clean Visuals)-1-lagofast mod master

Mod Introduction

A focused performance and clean-visual Engine.ini that targets PSO, asset-streaming and GC hitches while removing motion blur, depth of field, film grain, chromatic aberration, vignette, bloom and lens flares.
THE BLOOD OF DAWNWALKER
PERFORMANCE BY DAY. CLARITY BY NIGHT.
:One focused Engine.ini for both sides of the hunt.


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One focused Engine.ini for smoother traversal and a cleaner image, while leaving the game's main quality controls in your hands.

DAYLIGHT // PERFORMANCE

  • Prepares additional rendering pipelines before their first use
  • Allows supported asset-streaming work to use parallel CPU tasks.
  • Distributes unusually large texture-upload bursts over multiple frames.
  • Adapts streamed-level insertion to the available frame budget
  • Avoids forcing a full garbage collection after every streamed-level removal

These changes focus on avoidable frame-time spikes. They do not guarantee higher average FPS on every PC, and the first load may perform additional background PSO preparation.

NIGHTFALL // CLEAN VISUALS

  • Motion blur removed
  • Depth of field removed
  • Film grain removed
  • Chromatic aberration removed
  • Standard Unreal Engine vignette removed
  • Bloom and lens flares removed

Exposure, eye adaptation and fog stay enabled so the game's dark scenes and day-to-night transitions keep their intended brightness.

Left under the game's control: Lumen, Nanite, shadows, volumetrics, anti-aliasing, upscaling, frame generation, resolution and frame limits.

The world is vast. But how you travel it is up to you.


INSTALLATION // BEFORE NIGHTFALL

  • Launch the game once, then close it.
  • Back up your existing Engine.ini if you have one.
  • Place the included Engine.ini in:
%LOCALAPPDATA%\Dawnwalker\Saved\Config\Windows
KNOW BEFORE YOU INSTALL
  • First-time shader compilation, traversal loading, and game-logic stalls can still occur.
  • The texture-upload limit activates only during unusually large bursts.
  • 避免强制回收可暂时在RAM中保留更多数据,直至虚幻引擎的增量清理将其处理。
  • The vignette setting overrides Unreal Engine's default tonemapper. Custom low-health, damage, or gameplay overlays may still be displayed.
  • This mod does not require UE4SS and does not change saves or gameplay.
  • Other Engine.ini mods can conflict with it.

UNINSTALLATION // BREAK THE CURSE

Restore your backup. If you did not have an Engine.ini before installing the mod, delete the modded file.

I've completed all the upgrades.
Thirty days. Thirty nights. One less layer of blur.

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