Super Turbo Lighting Mod (CLASSIC)

Autor:essenthyLast updated:16/03/2023 02:41:331.6M3.2MB

The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-1-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-2-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-3-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-4-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-5-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-6-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-7-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-1-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-2-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-3-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-4-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-5-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-6-lagofast mod master
The Witcher 3: Wild Hunt Super Turbo Lighting Mod (CLASSIC)-7-lagofast mod master

Mod Introduction

Lighting change for all zones




Description:

Mimic the original art direction from before the downgrade (mostly the 2014 build). This is the only purpose of this mod. It doesn't add or remove anything, and it's not meant to be "better" than vanilla. It's specifically made for those who preferred the game's original look before the downgrade, like me.

Change-log:

3.3:

- Minor update to fix the crash; this is the same version as 3.2, just ported to the next-gen version.

3.2:


-fixed fog during cutscene and in certain interiors
-velen has been redone
-Removed lens flare from the sun and dirt flare along with it
-lens flare on fire sources is still there
-tweaks for Skellige lighting and fog
Redone fog values and coloring for Novigrad and Velen
-Many tweaks to vegetation lighting for Novigrad and Velen.
-removed tonemapping during cutscene, now cutscene looks exactly like normal gameplay
-enabled projector lights during cutscene to avoid pitch black/dark environments

Projector lights behind Geralt are still disabled during gameplay.
Lighting done in White Orchard.
- tweaks to cave lighting
-fixed some of the new hos zones, support is limited



READ THE FAQ :

- How do you remove trees like in the video?
- Go to your Witcher 3 installation folder, then navigate to bin\shaders\speedtree\shaders_directx11 and move these 2 files somewhere: Branches_shadowcast_vs.fx11obj and Branches_vs.fx11obj ( thanks to KNG )

- How do you remove those trees in the distant mountains?
- open the file user.settings and set MaxVisibilityDepth to 8 or 4

- What is this "ALT" version?
- It's Velen lighting in Novigrad. If you want a darker, foggier Novigrad, use that. That's the only difference.

- How do I make my game look like your video/screenshot? 

- By default the game constantly changes the weather, so I only use the "Clear" weather. Install the debug console and type: changeweather(WT_Clear)

- What setting do you recommend?
- everything ultra, and if you have a good machine, try raising the vegetation lighting values in user.settings. You can use this guide: http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide#the-witcher-3-wild-hunt-tweaking

- How do I install this?
- update your game to a recent version, create a folder named "mods" inside your W3 installation folder, then put STLM inside, that's it

- Why is the comment section closed? I want to complain!
- I don't have time for that, you can always reach me on Twitter @essenthy if you want

- Where's Toussaint?

- It's gone and will no longer be supported.

- why not support toussaint ?

- I don't like it and I don't have time for it

- Is the mod compatible with other mods?
- Yes, STLM doesn't use scripts, so it works with anything. HOWEVER, it DOES NOT WORK with any other lighting/weather mod. You have been warned, and because of how the game's saving system works, you can corrupt your save file with conflicting mods saved inside it. 

- Which game version is supported?

- it should work with any version post mod support patch

- I checked the 2014 footage and it doesn't exactly look like it? 

- the lighting system has changed (among many many other things) so it's impossible to make it look exactly like that, so the idea is to use the old footage/screenshots as inspiration rather than perfect reproduction and reproduce when possible

SPECIAL THANKS:

Sarcen, Rmemr for their amazing modding tools, without them STLM wouldn't be possible

and everyone on Witcher 3 modding discord, Mezziaz, KNG, Linas, ScoutBr0, SkacikPL, Stronghim, The_Carasher, erx, Giorgio, Traderain etc ..

It looks like the text to translate wasn't included—only separator lines were provided after "Text to translate:". Please send the actual source text, and I'll translate it into English following all your requirements.


© CD PROJEKT S. A

last note:


You are not allowed to include this mod or any of its files in your own mod without my permission first; respect other people's work. 
This tool is provided by the third party [bufftool]Attention icon

Download Mods For Free

Install LagoFast, start The Witcher 3: Wild Hunt and play with the mods you love.