11.11.12
First of all, a big happy birthday to Skyrim. One year old today!
I’ve got a couple of small updates. First, the Better Uniques package is available again under the Miscellaneous section. Grab it if you’re using a plugin compilation that requires it. Also, sorry about uploading a version of the file earlier with an empty .zip — that was just me being careless.
Next, I'll be uploading a new version of the Remove Reticle plugin soon. It will remove the crosshair for pistols and rifles while aiming, but keep it for melee and heavy weapons. Still a work in progress, so please share your feedback!
Finally, I’m going to try and address some other issues people have been posting about, but I never seem to have enough time to work on the mod. Please stay tuned for future updates, and as always, thanks for your patience and for using my mod!
UPDATE: RH_IronSights BETA Update #1 is now available for download in the Main files section! It makes the noted changes to the Remove Reticule plugin, and also includes the missing scope texture for the Scoped Hunting Rifle. Let me know what you think!
10.24.12 Part II
Folks, I've finally found some time to work on the mod again. I will do everything I can to update the main files and fix some of the problems users have been experiencing. I still do not have a fix for the drifting problem, so if anyone has any insight into that issue, please contact me!
Watch for an update this Sunday!
10.24.12
Holy crap! GopherVids featured RH_IronSights on his Fallout 3 Mod Clinic! Check it out here or in the Videos section!
**7.11.12**
RH_IronSights is currently on a short break while I fix or replace my graphics card. Please check the main page for updates, and thank you so much for your patience.
4.30.12
RH_IronSights can now be Endorsed again. If you tried to Endorse since the WMK bridge was published and were unable to do so, please Endorse again! Thanks!
4.15.12
Big things are happening with RH_IronSights...
First of all, the official RH_IronSights - WMK Bridge has reached the beta stage and is ready for testing! Download it from the Optional files section. Please give feedback on this important patch!
I should note that Wision's WMK-IronSights file has been removed from the Helpful Links section. No offense to Wision, but after testing that patch, I wasn't happy with it, so I decided to create my own.
The RH_IronSights - WMK Bridge will be in beta testing for about a week. Once I'm satisfied that it is complete, I will begin work on the long-awaited Apocalypse Armory patch. Stay tuned!
The FWE and New Weapons plugins have also been updated with the latest patches and bugfixes.
Finally, I'm removing the Better Uniques plugin. I never had the time to finish it, and I won't be able to make compatibility patches for all the bridges and plugin files I'm creating. Rip to Sydney's camouflaged SMG. If you absolutely need those textures, PM me.
Thanks everyone!
4.10.12For anyone having trouble with the Reticule Remover mod, CarnivalOfFear discovered it may cause issues when using a 360 controller. Quote:
The reticule script uses an IsControlPressed line to check if the aim button is being held. The game's controller system uses different commands when a (360) controller is in use. So I mapped all the buttons to keyboard keys in Xpadder and gave it a try. It just didn’t feel right like using a controller normally should, so I enabled controller mode and it worked. It seems all control lines in the scripts adapt based on whether a controller or keyboard is active, allowing Xpadder to press the aim button (right mouse button). I then went back to Xpadder and disabled all buttons EXCEPT L-trigger = Right mouse button, and it works. Just a tip for anyone using a controller.Hope that helps some folks. Kudos to CarnivalOfFear!
03.24.12RH_IronSights has entered BETA!The current version fixes the Gun Oil by removing unused menu options.
The
FWE-RH_IronSights Plugin Has also been updated with a fix for Wanda.
I am currently extensively testing Wision's WMK/RH_IronSights plugin to determine if any patching is needed. Once that is complete, I
WILL Making an Apocalypse Armory plugin.
Thanks, and enjoy!
3.29.12The Comments section is back! Thanks to the Nexus caretakers!
03.11.12The
Helpful Links This section now includes a link to the French translation of RH_IronSights! Give it a try and let me know what you think!
07.19.11The Sten from FWE has now been adjusted for iron sights. Download the Sten patch from the
Optional files section. Of course, this requires the RH_IronSights - FWE Bridge to work.
06.16.11A new link has been added to the Helpful Links section.
**RH_IronSights + WMK Plugin**. Please try this out and let me know your thoughts. Thanks to Sergiov for the link!
05.23.11An update for RH_IronSights - New Weapons is available in the
Main files section.
This update will:
* Fixed the .32 Service Revolver damage-to-weapon modifier, which caused the gun to break after just a few shots.
* Added missing art assets for the previously invisible Combat Rifle.
If you continue to experience issues with these or any other new weapons after the update, please contact me.
03.11.11RH_IRONSIGHTS v0.91a is here! Download it from the
Main Files section!
The big changes are:
* The Broken Steel Tribeam / supermutant issue should be resolved. Let me know if your supermutants aren't firing their Tribeams!
* Fixed Zeta Captain's Sidearm texture link.
* The Hunting Rifle's iron sight attack animation has been remade. Thanks to J. Holdsclaw!
* Minor tweaks and fixes.
Contact me if you find any issues with this version, and I'll fix them as soon as possible. Also, be sure to check out the updated FWE and New Weapons plugins, plus the brand-new EVE patch! Enjoy!
03.10.11Big news, everyone!
Three New and updated files are available for download...
RH_IronSights - EVE BridgeThe first installment of the long-awaited EVE bridge is finally here!
RH_IronSights - FWE BridgeThe newest update to the FWE bridge adjusts nearly all FWE weapons for iron sights.
RH_IronSights - New Weapons: Burn the wasteland clean with the new Flamer Pistol, take it to Jerry with the .44 SMG, or show off your gangster style with the Johnny Gun!
Try out these files and tell me what you think. Feedback is welcome and wanted!
03.09.11v4 of the FWE patch, renamed the
RH_FWE Bridge, is now available in the
Optional files section. Most FWE weapons have now been adjusted for iron sights!
03.08.11An Updated Version of the
New Weapons The plugin has been uploaded to the Nexus and can be found under the
Optional files tab.
Important changes include:
* Added the new .44 SMG and Johnny Gun
* Added the rare new Flamer Pistol
* Fixed the Combat Rifle leveled list - Combat Rifles should now occasionally appear on Talon mercs
.32 Service Revolver
+300% damage
- Reduced spread by 50%
- Increased health by 50%
- Increased max range to 1000
AP cost reduced by 2
* 5mm TMP
FOV reset to 70
-50% Chance To Hit
- Fire Rate increased from 9 to 10
AP cost reduced by 2
* 5.56mm SMG
- Value raised 25 caps
Increased damage by 1 point
- FOV raised
* Battle Rifle
Damage +250%
- Reduce spread by 50%
Critical Multiplier increased to x1.5
Weight reduced by 1
Health increased by 75%
Try out the new version and tell me what you think! If you notice any issues (like missing textures, weapons not appearing in loot, etc.), have suggestions on weapon balance, or want to request new weapons, drop a comment or send me a PM (even better, do both).
03/07/11I have a few days to work on RH_IronSights, so I'll be fixing some DLC bugs and doing a bit of work on my mod bridges. If you have any requests, concerns, questions, or anything else, feel free to contact me. If you've already reached out and I haven't replied, please do so again—I've been a bit out of the loop the past few months. Thanks!
01.20.11Please do not use the "RH_IronSights Broken Steel" plugin file—it currently has a bug. A fix is coming soon. Sorry for the inconvenience! [UPDATE: This will be fixed as of v0.91a]
12.08.10A patch for the broken Firelance model has been uploaded to the Main file section. Install the patch to your Data folder and overwrite when asked. Please give feedback on this patch and let me know if it resolves all the issues with the Firelance. Thanks!
11/06/10RH_IronSights v0.9A is now available for download! Please leave feedback, comments, and constructive criticism, and be sure to report any bugs. Once all the kinks are ironed out, I'll release v0.9B, along with updated patches, plugins, and the long-awaited EVE bridge. Enjoy!
11/02/10An updated version of the
FWE Patch is now available for download. It fixes the broken Widowmaker shotgun model link. If you see any more problems while using the FWE Patch, please let me know.
10.31.10Happy Halloween, fearless wastelanders! As a special treat completely unrelated to the holiday, I present the
"RH_IronSights Crouch Bugfix". This small, simple patch fixes the longest-standing bug affecting this mod—the dreaded sneak-lean bug. Please share your experience with the patch in the comments—your feedback is greatly appreciated!
Oh, and don't go trick-or-treating where the Feral Ghouls live—they only give out Jolly Ranchers and pennies.
10.18.10An updated version of the FWE patch is now available in the
Optional Files section! It contains 25+ adjusted models, including a fixed Ithaca shotgun. Enjoy!
**10.16.10**I found another video from EssGeeDee on YouTube.
Videos section.
09.26.10Version 1 of the RH_IronSights / FWE Patch is now available in the
Optional "Files Section – Important Notes:"
* This is a straight-up FWE patch — no EVE or WMK yet (coming soon!)
* The patch requires both this mod and FWE to function; it is not a replacement for FWE.
* Only about 20 weapons have been added so far; the rest are hip-fire for now. This will change as more adjusted models are added in future patches.
Thank you all very much for your support during the development of this patch. ~ RH
09.18.10* Two important files have been uploaded to the site:
A patch to update RH_IronSights to version 0.882A. Please provide feedback on your experience with this patch and the mod overall.
- A new test file that adds a Flamer Pistol, a Pump Action Shotgun, and their corresponding ammo to the player's inventory. Test out these WIP weapons and let me know what you think!
Sep 16, 2010* Even more videos have been added to the site!
- New mod demonstrations by EssGeeDee and KDStudios!
- A holographic sights demo featuring four FWE pistols!
A test of my upcoming Tranquilizer Pistol!
09.11.10* It's true - I am working on a
FWE patch. Check the mod frontpage and Comments section for updates. If you have a FWE, CFW, or EVE weapon that you have adjusted for iron sights, and you would like to see it featured, please send me the link!
09.06.10* The "Crazy 88" v0.881 Beta of RH_IronSights has been uploaded to the Nexus!
This version contains several new fixes and features:
- Due to popular demand, the Revolver Rifle is now part of the 'New Weapons' plugin. This is a work-in-progress (WIP) model. Feedback is welcome!
- The aiming sights and attack animation of the Laser Rifle have been improved.
- The Gun Oil now properly retains custom hand drift settings between sessions.
- The 2hrhandgrip3_combatshotgun.kf animation has been improved.
- All five DLC packs include Basic plugins.
- New weapons like the 5.56mm SMG have been moved to their own plugin.
- The 'Remove Reticule' plugin removes the crosshair when using first-person iron sights.
- Various other fixes, tweaks, and new plugins. Check out the readme!
You may want to remove your Textures/0roguehallow folder before installing, as it contains many redundant textures. Be sure to back up any changes you made to the folder before deleting it.
Thanks to jholdsclaw and EssGeeDee for helping me test this version. Thanks to Skyhawk469 for the reticule remover script my plugin is based on, and to Pelinor for the idea. And thanks to everyone who has endorsed this mod!