RH_IronSights

Autor:roguehallowLast updated:06/06/2026 03:08:502.9M43.2MB

Fallout 3 - Game of the Year Edition RH_IronSights-1-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-2-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-3-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-4-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-5-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-6-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-7-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-8-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-1-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-2-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-3-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-4-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-5-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-6-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-7-lagofast mod master
Fallout 3 - Game of the Year Edition RH_IronSights-8-lagofast mod master

Pre-dependencies

Mod Introduction

Adds centered iron sight meshes and animations for most vanilla guns


Last updated 03.24.12






01.02.2025
"Just when I thought I was out, they pulled me back in." —Mark Twain

Ignore anything I've said previously about never working on this mod again. Look for an update sometime in 2025.


Could you please provide the source text you'd like me to translate?




  • Having issues with RH_IronSights? Some weapons not centering, or your character is shooting at their feet or into the air? Check out the FAQ See the section below for answers to some of the most common questions.
  • Changing your screen resolution will not Affects which weapons are centered!
  • RH_IronSights may not have full functionality when used with a gamepad. Check out rustreaver4d1's hints on playing RH_IronSights with gamepads, available as a text download in the Miscellaneous files section.
  • This mod is not optimized for third-person view. Use at your own risk.
  • Thanks to everyone who has endorsed RH_IronSights, and thanks to everyone who voted it File of the Month in November 2009!






RH_IronSights is a full replacement package for meshes, textures, and animations, designed to "unlock" iron sights aiming. Fallout 3.

Being able to look directly down the sights of a gun in-game is very immersive. Unfortunately, though Bethesda put the framework for an iron sights system in place, it wasn't included in the final game. So **Fallout 3** Players miss out on this classic FPS gameplay mechanic.

The aim of RH_IronSights (pun intended) is to modify the .nif mesh of every vanilla weapon and the .kf file of every necessary animation to enable true, perfectly centered iron sights.

This is a tricky process and can cause some conflicts. It's recommended you have at least a moderate level of modding experience if you want to use RH_IronSights with other major weapon mods.






**Spoiler:**  
Show

- Ironsights-centered vanilla weapons:
  • 10mm Pistol
  • Silenced 10mm Pistol
  • Chinese Pistol
  • .44 Magnum
  • .32 Pistol
  • Sawed-Off Shotgun
  • Dart Gun
  • Laser Pistol
  • Plasma Pistol
  • Alien Blaster
  • 10mm SMG
  • Assault Rifle
  • Chinese Assault Rifle
  • Hunting Rifle
  • Combat Shotgun
  • BB Rifle
  • Laser Rifle
  • Plasma Rifle
  • Lincoln's Repeater
  • All unique variants (e.g., Wanda, The Kneecapper, etc.)
- Ironsights-centered DLC weapons:
  • All Anchorage Weapon Variants
  • Infiltrator
  • Perforator
  • Metal Blaster
  • Wild Bill's Sidearm
  • Lever-Action Rifle
  • Double-Barrel Shotgun
  • Backwater Rifle
  • Alien Atomizer
  • Alien Disintegrator
  • Atomic Pulverizer
  • Captain's Sidearm
  • Destabilizer
  • MPLX Novasurge
  • Paulson's Revolver
- Optional Add-ons:
  • New Weapons: a selection of brand-new weapons of my own design, optimized for ironsights.
  • Crosshair Options: new variants of the aiming reticle
**Patches:**
  • Weapon Mod Kits (WMK)
  • Fallout Wanderer's Edition (FWE)
  • Energy Visuals Enhanced (EVE)
  • Fallout 3 Reanimated (FO3RA)
- New skins for selected unique weapons
- Option to remove the reticle when aiming down sights
- Gun Oil menu object allows removal of ironsights blur and adjustment of aiming hand drift effect







  • Main Mod: .esm Master Plugin
  • Patches and Add-Ons: .esp Plugins






  • **ArchiveInvalidation! Invalidated**:If your mod manager already has archive invalidation built in, you don’t need to install this separately. FOMM should have an option you can enable, and Vortex includes archive invalidation by default.
  • FOSE: Note the downgrader requirement if you are playing a version of **Fallout 3** Published after the October 2021 update






I haven't tried any of the following mods; if you're so inclined, please leave a comment in the Posts Section with your experiences. If you have a weapon you've adjusted for RH_IronSights, let me know and I'll post the link here, or set RH_IronSights as a requirement for your mod so it shows up in the Requirements Section!

**KDStudios Series:**






This mod alters the mesh files for dozens of vanilla weapons, including most—if not all—weapons in the Small Guns and Energy Weapons categories. All animation files related to weapon aiming, as well as some tied to firing and reloading, have also been changed as necessary. will Create mod conflicts! I have made multiple patches, and more have been published by the FO3 modding community. As a rule of thumb, try to load RH_IronSights files as late in your load order as possible.

The optimal load order looks like this:

  • RH_IronSights master file
  • [Plugin files that conflict with RH_IronSights] Don't patches available]
  • RH_IronSights plugin files
  • Mod plugin files conflicting with RH_IronSights (patches available)
  • Patches for RH_IronSights and conflicting mods






**Spoiler:**  
Show

Main mod installation:
  • Manually download the main mod file and install it using your preferred mod manager.
  • Select Yes if asked to merge or overwrite any files.
  • Ensure that the RH_IRONSIGHTS.esm file and any other .esp plugin files are enabled. Load the .esp files as late in your load order as possible. If you are using other weapon-changing mods like FWE, overwrite my mod with the FWE files. then Load the available patches.

Patch & plugin installation:
  • Unless noted, plugin installation follows the same instructions as the main mod.
  • Some plugins may have their own separate installation instructions. In those cases, they will be noted in that plugin's description on the Files tab and will also contain a readme file explaining the instructions. Please read these carefully.


To uninstall:
  • Uninstall the mod through the mod manager.
  • Restore your animation folders by installing the Backup Animation File, found in the Miscellaneous section of the Files tab.







**Spoiler:**  
Show

Coming soon








  • Update links in the **Recommended Mods** Please provide the text you would like me to translate. I am ready to identify the source language and deliver the English version according to your guidelines. (DONE)
  • Ensure RH_IronSights works well with Vortex (DONE)
  • Add complete mod contents list (DONE)
  • Overhaul the mod page for readability and accuracy (DONE)
  • Clean all plugins with LOOT
  • Re-test all edited weapons
  • Separate New Weapons into its own mod
  • Make Gun Oil optional
  • Expand New Crosshairs Add-on Options
  • Remove excessive notifications
  • Clean up documentation
  • Update Vanilla Animation Backup File
  • Remake meshes to support both vanilla and modded textures






Q: "None of my weapons are centering."

A: There may have been an installation issue. Make sure there isn't a Data folder inside your game's main Data folder—any folders with the same name should merge and overwrite as needed. Also ensure that the .esm and .esp files are enabled in your mod manager. If nothing else works, try re-downloading and reinstalling the mod.


Q: "Some weapons center when firing, but not while aiming."

A: If you're using weapons from the base game or a supported plugin that don't center while aimed but do center when fired, you probably have a file loaded after RH_IronSights in your load order that modifies the same files, causing a conflict. Place the RH_IronSights .esp files as low (late) in your load order as possible, and use FO3Edit to identify any mod conflicts. If you're creating your own weapons and having trouble with them centering when fired but not when aimed, this is caused by the 'Don't Use 1st Person IS Animations' flag, which can be removed in the GECK or FO3Edit. And if you have a weapon that does not center when fired — or Aimed, it's probably intended to work that way. For example, large weapons like the Railway Rifle and all Big Guns are not supported by RH_IronSights (and never will be).


Q: "Wait wait wait hold up -- why won't Big Guns ever be supported?"

A: To center a weapon, the model needs to be tweaked and often scaled down so its sights align with the center of the screen. For Big Guns to be centered, I'd have to shrink them so much they'd become Little Guns. Nobody wants that. Rest assured, Big Guns are best fired from the hip.


Q: "Does this mod work with mods that add a lot of weapons like FWE?"

A: I have made patches for three major weapon mods: FWE, EVE, and CFW. I have also made a patch for WMK (which doesn't add any weapons but I figured I'd mention it). Any other patches will have to come from our talented modding community.


Q: "My characters are shooting into the sky or into the ground."

A: That is caused by an animation conflict. If you have **Fallout 3 Re-Animated** Installed, use the FO3RA patch found in the Optional files section. Please comment in the Posts Section if you see this problem with any other mods.


Q: "Is this a finished mod?"

A: After about oh gosh let me see (checks watch13 years later, I'm coming back to this mod to clean it up and make sure it works well with modern setups. There may be small tweaks, but the overall mod is unlikely to see any major changes going forward.






**Spoiler:**  
Show

11.11.12
First of all, a big happy birthday to Skyrim. One year old today!
I’ve got a couple of small updates. First, the Better Uniques package is available again under the Miscellaneous section. Grab it if you’re using a plugin compilation that requires it. Also, sorry about uploading a version of the file earlier with an empty .zip — that was just me being careless.

Next, I'll be uploading a new version of the Remove Reticle plugin soon. It will remove the crosshair for pistols and rifles while aiming, but keep it for melee and heavy weapons. Still a work in progress, so please share your feedback!

Finally, I’m going to try and address some other issues people have been posting about, but I never seem to have enough time to work on the mod. Please stay tuned for future updates, and as always, thanks for your patience and for using my mod!

UPDATE: RH_IronSights BETA Update #1 is now available for download in the Main files section! It makes the noted changes to the Remove Reticule plugin, and also includes the missing scope texture for the Scoped Hunting Rifle. Let me know what you think!


10.24.12 Part II
Folks, I've finally found some time to work on the mod again. I will do everything I can to update the main files and fix some of the problems users have been experiencing. I still do not have a fix for the drifting problem, so if anyone has any insight into that issue, please contact me!

Watch for an update this Sunday!


10.24.12
Holy crap! GopherVids featured RH_IronSights on his Fallout 3 Mod Clinic! Check it out here or in the Videos section!


**7.11.12**
RH_IronSights is currently on a short break while I fix or replace my graphics card. Please check the main page for updates, and thank you so much for your patience.


4.30.12
RH_IronSights can now be Endorsed again. If you tried to Endorse since the WMK bridge was published and were unable to do so, please Endorse again! Thanks!


4.15.12
Big things are happening with RH_IronSights...

First of all, the official RH_IronSights - WMK Bridge has reached the beta stage and is ready for testing! Download it from the Optional files section. Please give feedback on this important patch!

I should note that Wision's WMK-IronSights file has been removed from the Helpful Links section. No offense to Wision, but after testing that patch, I wasn't happy with it, so I decided to create my own.

The RH_IronSights - WMK Bridge will be in beta testing for about a week. Once I'm satisfied that it is complete, I will begin work on the long-awaited Apocalypse Armory patch. Stay tuned!

The FWE and New Weapons plugins have also been updated with the latest patches and bugfixes.

Finally, I'm removing the Better Uniques plugin. I never had the time to finish it, and I won't be able to make compatibility patches for all the bridges and plugin files I'm creating. Rip to Sydney's camouflaged SMG. If you absolutely need those textures, PM me.

Thanks everyone!


4.10.12
For anyone having trouble with the Reticule Remover mod, CarnivalOfFear discovered it may cause issues when using a 360 controller. Quote:

The reticule script uses an IsControlPressed line to check if the aim button is being held. The game's controller system uses different commands when a (360) controller is in use. So I mapped all the buttons to keyboard keys in Xpadder and gave it a try. It just didn’t feel right like using a controller normally should, so I enabled controller mode and it worked. It seems all control lines in the scripts adapt based on whether a controller or keyboard is active, allowing Xpadder to press the aim button (right mouse button). I then went back to Xpadder and disabled all buttons EXCEPT L-trigger = Right mouse button, and it works. Just a tip for anyone using a controller.

Hope that helps some folks. Kudos to CarnivalOfFear!


03.24.12
RH_IronSights has entered BETA!

The current version fixes the Gun Oil by removing unused menu options.

The FWE-RH_IronSights Plugin Has also been updated with a fix for Wanda.

I am currently extensively testing Wision's WMK/RH_IronSights plugin to determine if any patching is needed. Once that is complete, I WILL Making an Apocalypse Armory plugin.

Thanks, and enjoy!


3.29.12
The Comments section is back! Thanks to the Nexus caretakers!


03.11.12
The Helpful Links This section now includes a link to the French translation of RH_IronSights! Give it a try and let me know what you think!


07.19.11
The Sten from FWE has now been adjusted for iron sights. Download the Sten patch from the Optional files section. Of course, this requires the RH_IronSights - FWE Bridge to work.


06.16.11
A new link has been added to the Helpful Links section. **RH_IronSights + WMK Plugin**. Please try this out and let me know your thoughts. Thanks to Sergiov for the link!


05.23.11
An update for RH_IronSights - New Weapons is available in the Main files section.

This update will:

* Fixed the .32 Service Revolver damage-to-weapon modifier, which caused the gun to break after just a few shots.

* Added missing art assets for the previously invisible Combat Rifle.

If you continue to experience issues with these or any other new weapons after the update, please contact me.


03.11.11
RH_IRONSIGHTS v0.91a is here! Download it from the Main Files section!

The big changes are:

* The Broken Steel Tribeam / supermutant issue should be resolved. Let me know if your supermutants aren't firing their Tribeams!

* Fixed Zeta Captain's Sidearm texture link.

* The Hunting Rifle's iron sight attack animation has been remade. Thanks to J. Holdsclaw!

* Minor tweaks and fixes.

Contact me if you find any issues with this version, and I'll fix them as soon as possible. Also, be sure to check out the updated FWE and New Weapons plugins, plus the brand-new EVE patch! Enjoy!


03.10.11
Big news, everyone! Three New and updated files are available for download...

RH_IronSights - EVE BridgeThe first installment of the long-awaited EVE bridge is finally here!

RH_IronSights - FWE BridgeThe newest update to the FWE bridge adjusts nearly all FWE weapons for iron sights.

RH_IronSights - New Weapons: Burn the wasteland clean with the new Flamer Pistol, take it to Jerry with the .44 SMG, or show off your gangster style with the Johnny Gun!

Try out these files and tell me what you think. Feedback is welcome and wanted!

03.09.11
v4 of the FWE patch, renamed the RH_FWE Bridge, is now available in the Optional files section. Most FWE weapons have now been adjusted for iron sights!

03.08.11
An Updated Version of the New Weapons The plugin has been uploaded to the Nexus and can be found under the Optional files tab.

Important changes include:

* Added the new .44 SMG and Johnny Gun

* Added the rare new Flamer Pistol

* Fixed the Combat Rifle leveled list - Combat Rifles should now occasionally appear on Talon mercs

.32 Service Revolver
+300% damage
- Reduced spread by 50%
- Increased health by 50%
- Increased max range to 1000
AP cost reduced by 2

* 5mm TMP
FOV reset to 70
-50% Chance To Hit
- Fire Rate increased from 9 to 10
AP cost reduced by 2

* 5.56mm SMG
- Value raised 25 caps
Increased damage by 1 point
- FOV raised

* Battle Rifle
Damage +250%
- Reduce spread by 50%
Critical Multiplier increased to x1.5
Weight reduced by 1
Health increased by 75%

Try out the new version and tell me what you think! If you notice any issues (like missing textures, weapons not appearing in loot, etc.), have suggestions on weapon balance, or want to request new weapons, drop a comment or send me a PM (even better, do both).


03/07/11
I have a few days to work on RH_IronSights, so I'll be fixing some DLC bugs and doing a bit of work on my mod bridges. If you have any requests, concerns, questions, or anything else, feel free to contact me. If you've already reached out and I haven't replied, please do so again—I've been a bit out of the loop the past few months. Thanks!

01.20.11
Please do not use the "RH_IronSights Broken Steel" plugin file—it currently has a bug. A fix is coming soon. Sorry for the inconvenience! [UPDATE: This will be fixed as of v0.91a]

12.08.10
A patch for the broken Firelance model has been uploaded to the Main file section. Install the patch to your Data folder and overwrite when asked. Please give feedback on this patch and let me know if it resolves all the issues with the Firelance. Thanks!

11/06/10
RH_IronSights v0.9A is now available for download! Please leave feedback, comments, and constructive criticism, and be sure to report any bugs. Once all the kinks are ironed out, I'll release v0.9B, along with updated patches, plugins, and the long-awaited EVE bridge. Enjoy!

11/02/10
An updated version of the FWE Patch is now available for download. It fixes the broken Widowmaker shotgun model link. If you see any more problems while using the FWE Patch, please let me know.

10.31.10
Happy Halloween, fearless wastelanders! As a special treat completely unrelated to the holiday, I present the "RH_IronSights Crouch Bugfix". This small, simple patch fixes the longest-standing bug affecting this mod—the dreaded sneak-lean bug. Please share your experience with the patch in the comments—your feedback is greatly appreciated!

Oh, and don't go trick-or-treating where the Feral Ghouls live—they only give out Jolly Ranchers and pennies.

10.18.10
An updated version of the FWE patch is now available in the Optional Files section! It contains 25+ adjusted models, including a fixed Ithaca shotgun. Enjoy!

**10.16.10**
I found another video from EssGeeDee on YouTube. Videos section.

09.26.10
Version 1 of the RH_IronSights / FWE Patch is now available in the Optional "Files Section – Important Notes:"

* This is a straight-up FWE patch — no EVE or WMK yet (coming soon!)
* The patch requires both this mod and FWE to function; it is not a replacement for FWE.
* Only about 20 weapons have been added so far; the rest are hip-fire for now. This will change as more adjusted models are added in future patches.

Thank you all very much for your support during the development of this patch. ~ RH

09.18.10
* Two important files have been uploaded to the site:

A patch to update RH_IronSights to version 0.882A. Please provide feedback on your experience with this patch and the mod overall.

- A new test file that adds a Flamer Pistol, a Pump Action Shotgun, and their corresponding ammo to the player's inventory. Test out these WIP weapons and let me know what you think!

Sep 16, 2010
* Even more videos have been added to the site!

- New mod demonstrations by EssGeeDee and KDStudios!

- A holographic sights demo featuring four FWE pistols!

A test of my upcoming Tranquilizer Pistol!

09.11.10
* It's true - I am working on a FWE patch. Check the mod frontpage and Comments section for updates. If you have a FWE, CFW, or EVE weapon that you have adjusted for iron sights, and you would like to see it featured, please send me the link!

09.06.10
* The "Crazy 88" v0.881 Beta of RH_IronSights has been uploaded to the Nexus!

This version contains several new fixes and features:

- Due to popular demand, the Revolver Rifle is now part of the 'New Weapons' plugin. This is a work-in-progress (WIP) model. Feedback is welcome!

- The aiming sights and attack animation of the Laser Rifle have been improved.

- The Gun Oil now properly retains custom hand drift settings between sessions.

- The 2hrhandgrip3_combatshotgun.kf animation has been improved.

- All five DLC packs include Basic plugins.

- New weapons like the 5.56mm SMG have been moved to their own plugin.

- The 'Remove Reticule' plugin removes the crosshair when using first-person iron sights.

- Various other fixes, tweaks, and new plugins. Check out the readme!

You may want to remove your Textures/0roguehallow folder before installing, as it contains many redundant textures. Be sure to back up any changes you made to the folder before deleting it.

Thanks to jholdsclaw and EssGeeDee for helping me test this version. Thanks to Skyhawk469 for the reticule remover script my plugin is based on, and to Pelinor for the idea. And thanks to everyone who has endorsed this mod!







Thanks to:

  • Bethesda, Obsidian, and Interplay...
  • The moderators and maintainers of the Nexus...
  • HeroinZero for the MP7, M14, and FN SCAR models from his mods, as well as the original model/texture makers: Schmung, the_tub, Spezz, Murdock, Twinkie Masta, Snark, Pete, Enron, Kimono, Qwerty, and The Expert...
  • P. Colada for the Remington 1858 model...
  • the makers of the CFW mod for the Tommy Gun model, on which the .44 SMG and Johnny Gun are based...
  • jholdsclaw and EssGeeDee for helping me test v0.88B...
  • Skyhawk469 for the script my "Remove Reticule" plugin is based on...
  • rustreaver4d1 for the "Detecting gamepad input in scripts" advice...
  • Kenkuro, ZMZMZM, elitesarge, Lt Albrecht, Cehan, Kitoro, Baltherzar, GOGAA, spectra10101, Rune Hunter, Whitsel, Morax, silk6, NitroBullet, Tadaa, testbump, and every single person who left comments, constructive criticism, and endorsements...
  • Whoever wrote that hotkey tutorial (I'll credit you once I remember who, I promise)...
  • digitalsushi.com for the Webley picture used in the .32 Service Revolver texture...
  • Everyone who has made a weapon mesh compatible with RH_IronSights...
  • ...and thanks, as always, to You, faithful wastelander












  • Please do not upload any file or asset provided in this mod to any site other than the Fallout Nexus.
  • This mod is large, and I try to keep it separate from my other game files, but mistakes can happen. If you see a part of your mod in mine and you haven't been properly credited, please contact me, and I'll fix it right away.
  • This mod contains work by other authors. If your work is included in this mod and you (a) do not agree with its use, or (b) feel that you have not been properly credited, please contact me, and I will resolve the issue immediately.












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